Build a Mind — build a person, not pick a hero

Build a base person, feel how they talk & think, then load them into any game.

A base normal human. Pick a name and baseline; shape the mind next. Race, class and the rest are added by the game when you load this mind in — not here.

level0
Visual build — reserved
The avatar builder (body, face, hair, worn look) lands here. The mind's appearance data is already carried in the export so this tab plugs in later without a rebuild.

Direct your character into a situation — the response is composed from your dials by code (no AI). Move the dials, run it again, hear the change.

The portable MIND artifact — game-agnostic. Any game ingests this and layers its own sheet (Tome 1: race → features + class).

{}