The personality layer · live controls

What building a character does to the voice

These are the real controls, computing the exact same math the engine runs — tags shift six sliders, scaled by strength, into the persona the narrator speaks through (persona_bridge.py). Pick a playstyle to see what I just wired in, or turn the knobs yourself.

Playstyle presets

what a built character sets today (strength 80)

Tag palette

multi-select · unknown tags are ignored, never guessed
Tone — how they talk
Personality — who they are

Strength

how hard each tag pulls (0–100)
80
80

Voice profile

the six sliders the narrator actually speaks through · neutral = 5

Grounded, not mocked: the tag→slider deltas and the strength scaling are copied from ironvault/plugins/dnd_5e/prompts/persona_bridge.py; the six sliders are the engine's BasePersonality. This panel computes the profile the way the engine does, then the model voices it. The plain-English line is a read of that profile, not a second source of truth.