The Board · one surface, two worlds

Drive the narrator like a mixing desk

Switches, pads, faders, knobs. It's aware of Seneca, the NPC in your world, exactly as much as it's aware of the HDMI feed from your game — and it narrates over the top of whichever you point it at.

Engine · signal
Seneca — the keeper, behind the bar. Regard: wary. Knows: the locked cellar.
HDMI in · signal
Your game — captured live. Glimpsed: a locked door, low health.
Narrate
Faders
30
Menace
50
Pace
55
Warmth
Knobs
18
Grounding
40
Framing
Switches
NarratorJekyll ↔ Hyde
Livespeak aloud
Classicreset the floor
Classic
Narration · over the top
Seneca settles behind the bar, and means you no harm. Probably.

One board, two kinds of input. An NPC the engine owns and a video feed it only glimpses are just two channels to the same narrator — the switches, faders and knobs shape the telling, not the game. Drag a fader, twist a knob, flip an ego, and hit Speak. A mockup of the control surface a cyberdeck would carry.